Film
PLAYTIME
, Dir.
PLAYTIME

Movies are an escape. They always have been. They exist to make us feel better, no matter our tastes. PLAYTIME epitomizes this fact -- it literally exists to make us happy. Tati's enormous fantasy world, which was constructed specifically for the film, is filled with buildings, cars, and human beings. But they don't interact exactly like we do. Communication is relegated to gestures and suggestions, rather than speech. The air is both frantic and calm, like a collaboration between Tex Avery and Charley Chase. In a French TV interview, Tati said, "With PLAYTIME, I'm trying to bring a smile to familiar everyday situations." It's a whimsical, escapist existence where everyone lives life to the fullest, but no one gets hurt. (Joseph A. Ziemba)

Included on Programmers Top 100